![]() ![]() There are discoveries tucked away in every nook and cranny, whether that be well-hidden secrets or some kind of level design sight gag (like a Wiggler trapped in a snow globe). By the end of my stay there, I’ll reach all of those areas and even find more hidden around, like a ghostly mansion that serves as its own separate dungeon. ![]() The moment I step into the ice-themed Pristine Peaks, I can immediately see a rock cave shaped like a Rabbid head, a rickety wooden path built around a snowy hill, a boat frozen in a lake, and more. Environments are more vibrant and densely packed with detail here. Kingdom Battle’s levels felt like somewhat basic Mushroom Kingdom fare, moving between archetypical platformer worlds. The worlds themselves take a step up visually too, working well with the limitations of the Switch. The game’s best side activity comes in the form of secret doors, which contain a small puzzle room that hearkens back to the diorama-like charm of Captain Toad: Treasure Tracker. I’m most pleasantly surprised by some of its puzzles, both traditional ones and environmental ones that open up new paths in the world. Short coin-collecting challenges, fishing minigames, world riddles, and more help break up the longer battle sequences, bringing more variety and defining the series beyond its core hook. While the bulk of quests revolve around tactical encounters, there’s much more to do outside of combat. Combining that with Ubisoft’s usual “map game” style of play makes the sequel work even better as a portable game that you can play for five minutes and make some sort of progress. Galaxy may be the primary visual inspiration here, but the world structure reminds me of Super Mario Odyssey more than anything. Though there are primary story missions to complete in each world, they’re largely open-ended with side missions and secrets scattered throughout. Galaxy may be the primary visual inspiration here, but the world structure reminds me of Super Mario Odyssey more than anything.Įxploration is much more important to Sparks of Hope than it was in Kingdom Battle, and that’s one of its best changes. The vague, cartoon narrative doesn’t really matter much it’s just a good excuse to explore five visually creative worlds. Mario and his pals (both human and Rabbid) team up to stop Cursa, an evil force that’s looking to sow chaos in the galaxy by consuming Sparks, creatures that are a hybrid of Rabbids and Galaxy’s Lumas. Super Rabbids Galaxyĭrawing inspiration from Super Mario Galaxy this time around, Mario + Rabbids: Sparks of Hope is a more intergalactic journey. Though it doesn’t fix all of its predecessor’s issues, it’s a worthy follow-up that ranks among the Nintendo Switch’s very best exclusives. Mario + Rabbids Sparks of Hope shines thanks to its reworked tactics, which make way for some of the best turn economy I’ve seen in the genre to date. Less rigid combat, a greater emphasis on exploration, and a stronger approach to character building all make the sequel feel as fresh as the original did in 2017. However, the sequel brings a host of important changes that improve on the original’s ideas rather than throw them out the window. Sparks of Hope is a tactics game where Mario and his friends team up with their Rabbid doppelgangers to take down enemies in turn-based battles. Fitbit Versa 3ĭon’t panic: The fundamentals of the two games are still the same. ![]()
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